AI Insights · Timothy · April 2022
Top 5 Historical Games on Android in France: Q1 2022 Performance
Discover the performance trends of the top 5 historical games on Android in France during Q1 2022, including data on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top five historical games on Android in France demonstrated varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a detailed look at how these games fared.
Rise of Kingdoms: Lost Crusade from LilithGames saw a notable fluctuation in its weekly revenue, peaking at approximately $133K at the end of January before experiencing a decline, ending March with around $76K. Weekly downloads started strong with nearly 15.7K in the first week of January but gradually decreased to around 2.7K by the end of March. Active users maintained a robust presence, peaking at over 128K in late February but slightly decreasing to around 87K by the end of the quarter.
Royal Match by Dream Games, Ltd. exhibited steady revenue throughout the quarter, with weekly earnings hovering around $47K to $55K. Downloads dipped mid-quarter, from about 14.1K in late January to approximately 6.7K by the end of February, before slightly recovering to 9.5K by the end of March. Active users consistently remained above 130K, peaking at 171K in the first week of January.
June's Journey: Hidden Objects from Wooga saw its revenue fluctuate, peaking at $56K in early January and ending the quarter at around $55K. Weekly downloads showed a similar trend, starting at 6.5K and ending at 4.9K. Active users remained relatively stable, averaging around 130K throughout the quarter.
Guns of Glory: Lost Island by FunPlus International AG had consistent weekly revenue, ranging from $41K to $57K, with a peak at the end of February. Downloads were relatively low, starting at 1.7K and ending at 1.4K. Active users also remained steady, averaging around 10K to 12K throughout the quarter.
Rise of Castles: Ice and Fire from Long Tech Network Limited saw its revenue peak at $43K at the end of January, with a slight dip and recovery throughout the quarter, ending at $41K. Downloads started at 4.6K at the end of December and dropped to 1K by the end of March. Active users fluctuated, peaking at 35K in mid-February and ending the quarter at around 28K.
For more insights and detailed data, visit Sensor Tower.